No Rest For The Wicked Available Now In Early Access

Private Division, a publishing label of Take-Two Interactive Software, Inc., and Moon Studios are proud to announce that No Rest for the Wicked is now available on PC (via Steam) Early Access for an introductory price of AU$53.96* on Steam and the Private Division Store.

Once purchased on Steam, No Rest for the Wicked is also playable by streaming the game via the NVIDIA GeForce NOW cloud gaming service (separate membership and sign-up required) — giving gamers instant access to GeForce PC performance on compatible PCs, Macs, SHIELD TVs, Android and iOS devices or Chromebooks without any downloads. Learn more about NVIDIA GeForce NOW here.

No Rest for the Wicked is a mature, precision Action Role-Playing Game (ARPG). The game features brutal combat, a richly detailed world, item crafting, and a customisation system that enables your character to create unique equipment and housing with the help of your collection of artisans. No Rest for the Wicked features a deep plot supported by a rich cast of characters, all wrapped up in Moon’s signature visual style that is as beautiful as an oil painting. The game is Moon’s bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games – Ori and the Blind Forest and Ori and the Will of the Wisps.

No Rest for the Wicked’s launch trailer unveils the unique, painterly world of the game, where precise strikes and deadly moves drench the intricate game world in crimson hues, inviting players into a thrilling ARPG experience like no other. Check out Wicked’s Early Access Launch Trailer here.

No Rest for the Wicked has been a wild ride for all of us at Moon Studios, and we’re stoked to finally share it with the world through our Early Access launch,” said Thomas Mahler, Co-Founder and Creative Director at Moon Studios. “As hardcore Action RPG fans ourselves, this project is super-close to our hearts. We’re all about pushing the genre’s limits and giving players an unforgettable experience like no other. We’re not just making another Action RPG with No Rest for the Wicked. We’re aiming to redefine the genre and create something truly unique and unforgettable. We’re pushing the boundaries and challenging ourselves to deliver an experience like no other.”

With No Rest for the Wicked‘s precision-based battle system, Moon is redefining the art of combat. In No Rest for the Wicked, combat is animation-driven, direct, and tactile, empowering skilled players to execute visceral strikes and lethal manoeuvres. This innovative system promises players a deeply gratifying gameplay experience, distinguishing itself from conventional isometric ARPGs by emphasising skill and timing over simple ‘button-mashing’.

Moreover, combat serves as the catalyst for players to shape their unique class identities. Each weapon boasts its own distinctive move set and can be tailored further with runes, upgrades, and more. Players are not constrained by rigid class structures but are instead offered the freedom to define characters from a rich assortment of gear, enhancements, modifiers, and special abilities.

“Over the past six years, we’ve poured our hearts and souls into creating a next level ARPG experience, one that we hope will push the genre forward,” said Gennadiy Korol, Co-Founder, Technology, and Production Director at Moon Studios. “The Early Access launch of No Rest for the Wicked is a monumental achievement for our team and it marks a new chapter in our company’s history on the road towards 1.0. We thrive on seeing everyone’s reactions and we are committed to this project for the long run. Our team will be meticulously studying and reviewing player feedback as we continue to expand, refine, and perfect the game.”

The painterly art direction and visceral combat of No Rest for the Wicked are elevated by a mature, dark narrative. Set in the year 841, the kingdom faces a crucial moment with the passing of King Harol Bolein, sparking a catastrophic conflict as the peaceful transition of power descends into chaos. Amidst this political turmoil, a deadly plague resurfaces on the remote island of Sacra, corrupting both the land and its denizens. Players are thrust into the fray, wielding their weapons against grotesque beasts and the invading forces of the kingdom, navigating a turbulent atmosphere where every direction pulls them deeper into the maelstrom of chaos.

“What Moon Studios has accomplished with the Early Access launch of No Rest for the Wicked is truly remarkable, showcasing artistic and technical excellence,” said Paul Berry, Lead Producer for No Rest of the Wicked. “Private Division is delighted to collaborate with the exceptionally talented team at Moon Studios to further innovate the ARPG genre and embark on this game’s exciting journey.”

No Rest for the Wicked is poised for significant content expansions leading up to its 1.0 release. The game’s first update will introduce an innovative multiplayer experience, allowing players to team up together and compete against one another in PvP combat. The game’s second update will introduce a major expansion to the game’s world, featuring new enemies and storylines, with much more new content to follow thereafter. Stay tuned as No Rest for the Wicked continues to expand with exciting updates on the horizon.

No Rest for the Wicked is in development and launches in Early Access on Steam today, April 19, 2024. A full release on PlayStation 5, Xbox Series X|S and PC is planned for some time after Early Access. For more information on No Rest for the Wicked, visit www.NoRestForTheWicked.com.

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Written by: MKAU Gaming

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