Lost Dream: Darkness

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Lost Dream: Darkness (Nintendo Switch) – Review

Once the darkness rises above all, it’s your time to take the reins and hit the ground running on a mission to discover the light once again, and Morning Shift Studios have made this a reality, both developing and publishing this latest title to come to the Nintendo Switch or PC.

I was a little surprised at the start of this title as there was no dialogue and no cutscenes. You were kinda just thrown onto a cliff edge and expected to run. When you started running, there was a small subtitle across the bottom that read out “It’s been raining too much,” and from there, you need to hit the “Pause” button so you can see all the controls because there were no tutorials or on-screen prompts in regards to them.

You are thrown into the game without an objective to complete. It was a different concept than what I’m used to, as you are using your own instinct to get you to where you need to be, and that, generally speaking, is forward and onwards.

The game took a total of 25 minutes to complete and from what I could translate, the mission was to find the proverbial light at the end of the tunnel as you run through multiple environments and teleport randomly to the new one. If there was a little more objective-wise in the game, or even some enemies to take out on the journey, it could have added some more time into the overall play time and maybe added some story.

The sounds were very basic with this title, with the first section containing what sounds like a rainstorm with some thunder and lightning, but once you have moved into more of a light environment, you start hearing leaves rustle and birds chirp, but you don’t see any other animals, so you can only assume the birds are hiding from the big bad wolf. I would have loved to see more from the wolf, like being able to make it howl with the press of a button, or even hearing the footsteps as you run through the different environments.

As I mentioned before, you need to pause the game to find out what your controls are, and these are super basic. The left analog stick controls the movement and the right analog works the camera. You utilize the gamepad as well, with X opening the pause menu to show you the controls, B being the button you used the most in the first section, needing to jump from cliff to cliff, and A being attack, which I didn’t need to use once as there was nothing to attack.

The camera movement was a little fast and I found myself constantly needing to correct the view because it would fly from the left to the right quickly. If that was slowed down a little, the controls would be really well optimized.

I would have loved to see the power of the Nintendo Switch utilized more with this title, but the graphics were basic at best. Everything was a solid colour, so there was no shading or even texture’s put into the title. The wolf looked awesome with the lightning bolt pattern on him, but it didn’t play any part in the story, and there wasn’t an explanation as to why he had them. There were a couple of different environments, from rocky terrain to swimming in the water, which disappeared when viewing from the wrong angle to running through nice green fields of flowers, bushes, and trees, but again, no other animals.

This game is relaxing and quick to finish, mostly because there isn’t much going on. I would love to see a story of some kind added to the game and maybe something to actually use the attack button on in future updates.

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The Good

  • Simple control system
  • Quick gameplay

The Bad

  • No real storyline
  • Lack of graphical art
  • Controls not even needing to be used
5
___
10

Written by: Hayden Nelson

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