Godzilla Voxel Wars

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Godzilla Voxel Wars (Steam) – Review

Godzilla Voxel Wars is a new single-player turned-based strategy game created by Nukenin LLC and published by TOHO Games, and it’s now available on Steam and Epic Game Store.

The game is played from a bird’s-eye view, as if from an unseen child’s perspective, and they’re playing with some small off-brand LEGO-like monsters. The more you play, the more of a story unfolds as you collect documents, giving you some insight into Godzilla and the new fungus threat called the Fungoids.

While Godzilla battles against this new threat, you can earn the ability to summon other monsters from the series to assist with the fight, such as Rodan and Mechagodzilla.

It plays like any other turn-based strategy game, except you have a certain number of turns to clear the field of enemies, so you’ll need to keep track of your remaining movement and the attack ranges that Godzilla and allies can use.

Each move is vital to winning the fight, but if you do happen to make a mistake, you can undo turns and replan the next set of movements. Here is a free little hint; Rodan can send a target across the map in a straight line when you attack them, and it also works on allies. *hint-hint* *nudge-nudge*

The terms of victory on each level are simply to destroy all the enemy monsters and keep the city safe. If you happen to let three buildings get destroyed, you lose, and if Godzilla falls in combat, you lose. As you progress through the battles, you will eventually see a red house that stands out more than every other building, and it’s an instant loss if you don’t defend it, with the idea being that this is the house the game is taking place in.

It’s fairly easy to keep the house safe once you get a hang of all the attack ranges and you’re able to bring your monsters into combat quickly. To summon allies, you will need to destroy infected buildings, represented by being covered in coloured fungi, and the colours you earn are tokens that can be used to summon a monster ally to assist in the fight. This is extremely helpful and helps your progress as the missions get harder, and they will require some undo moves to work out the best way to complete your goals.

As mentioned, the monster pieces are like an off-brand LEGO-like toy, being moved around on a kid’s cardboard battlefield with the occasional mountain tile. The child’s floor had more detail than the battlefield, but I will say that I like the animations of the attacks – Godzilla doing the blue flame breath was a nice touch.

A repetitive orchestral style of music plays in the background, and in terms of monster sounds, it is fairly empty. Nothing really growled other than Godzilla, and even this was a bit of a now-and-then situation. If I’m being honest, the whole graphical and audial experience was a bit of a letdown.

If you are a fan of tiled turn-based games, then Godzilla Voxel Wars is for you. While the game is small, it is worth picking up for fans of the series, but it can get a bit boring and repetitive as there isn’t much to the gameplay once you’ve learned each monster’s attack and movements. I was also not a fan of having to gather documents to learn the next part of the story. I feel like it should’ve just been a given reward after each act. It just didn’t fit the style of the game to have to detour moves to get a page for a bit of story.

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The Good

  • Offers a challenge
  • Undo options to replan moves
  • Great supporting lineup of monsters from the series

The Bad

  • Audio-wise needed more
  • The gameplay is repetitive
  • The storyline being an item to pick up in-game was weird
5
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10

Written by: Shane Walsh

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