After recently playing through Forgive Me Father, I was more than excited to dig into Forgive Me Father 2. As a prequel to Byte Barrel’s Forgive Me Father, published by Fulqrum Publishing, it brings new elements to the table, further expanding on the first iteration in many ways, and keeping you hooked to the very end.
Continuing the story of the priest from the first iteration of the game, it brings its well-known hand-drawn world to an even bigger picture, and in more ways than one.
You awaken in a jail cell, somehow concealing a knife, and almost immediately, you start fighting off enemies at every turn, dodging magic and a variety of other attacks from every direction.
Finding notes will help tell you the story that slowly unfolds, while picking up more weapons such as a pistol, torch, and shotgun, with a couple more down the road, will enhance your arsenal and give you a better chance to win the fight against the swarms of enemies you’ll encounter.
A brand new Hub map lets you spend your hard-earned in-game currency, either buying upgrades for ranged and melee weapons, as well as collecting dark tomes; perks that grant you an upper edge, like resistance to enemies and a couple of other neat ones.
It’s also a great place to take a much-needed break between maps. The game gets harder the longer you play, so you’re constantly being challenged, and I had an absolute blast!
Playing Forgive Me Father 2 with a mouse and keyboard feels better utilised this time around, making things feel substantially smoother and the simple controls have almost no input lag.
It plays so fluidly that it almost feels as though you’re dancing around your opponent, and even something as simple as reloading being added helps to make it much more immersive, as well as providing a more visually pleasing experience.
It continues using the hand-drawn style of the first game, but takes it to the next level with improved sprite models and atmospheric lighting, giving real depth to enemies and visuals, and creating a great experience to entice retro gamers to come out of hiding, that’s before we consider other effects such as madness coming into play, or the gore that will cover your surroundings and pave a path of slaughter.
Game sounds set things in motion, with strong electric guitar cords giving you that burst of confidence, and drums and bass coming in close behind. We also can’t forget about the hordes of enemies signaled by a killer soundtrack, letting you unleash retro-sounding shotgun blasts, or stab them with a satisfying squelch to a pumping beat. The only thing that would make this better would be deep and witty one-liners as you carve a bloody path. You know, like old-school Duke Nukem.
I really enjoyed my time with Forgive Me Father 2 as it keeps things true to the original, maintaining the same killer riffs and the graphics style of its predecessor while continuing the story from the first game. Due to the amount of effort and dedication put into maintaining this style, I can see a lot of potential for this to transform into an amazing series, and I can’t wait to see what comes next. You’ll never get bored of this one!
The Good
- Amazing drawn detail
- Soundtrack that suits
- Overall great experience