Roll7

Rollerdrome

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Rollerdrome Now Available On PlayStation 5, PlayStation 4, And PC

Rollerdrome Now Available On PlayStation 5, PlayStation 4, And PC
Private Division and Roll7 announced today that Rollerdrome, an all-new, wildly imaginative third-person shooter-skater, is now available on PlayStation®5, PlayStation®4, and on PC via Steam. This new IP comes from Roll7, the creators of OlliOlli World, one of this year’s highest rated games. Rollerdrome is a thrilling single-player shooter which brings together arena combat, fluid movement and technical tricks, to create “flow- state mayhem.” The game is set in 2030, in a world where the public are kept distracted from an increasingly sinister political movement by the violence and excess of a brutal new arena sport: Rollerdrome. Participants are chosen to compete in a series of gauntlets against the deadly House Players, combining eliminations with stylish tricks while completing numerous challenges as they try to survive. Players step into the roller skates of Kara Hassan, a newcomer to the Rollerdrome tournament. As the mysteries of a corrupt tech giant unfold behind ...

Dev Videos Highlight Rollerdrome’s Comic-Book Inspired Art Style and Dystopian Soundtrack

Dev Videos Highlight Rollerdrome’s Comic-Book Inspired Art Style and Dystopian Soundtrack
In eager anticipation of the approaching August 16 launch of this distinct single-player, third-person shooter, Private Division and Roll7 today released two new dev videos for Rollerdrome. In “Characters & Comic Book Style of 2030” Character Artist Rachel Cox and Lead Artist Antoine Dekerle share insights on their work creating the various characters and world of Rollerdrome. Rachel Cox was responsible for all characters in the game but most importantly created the look of the main protagonist, Kara Hassan. Rachel explains her exploration process behind creating this serious newcomer to the brutal sport. Antoine Dekerle reveals how comics lead him throughout the creation of this dystopian world. Check out the video to learn how the corporate controlled blood sport and characters came into digital existence:

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