Fighting robots in a never-ending war now that’s my type of game. Welcome to Outpost: Infinity Siege, developed by Team Ranger and published by Lightning Games. Let the slaughter begin.
Outpost: Infinity Siege is based on humanity making the mistake of enabling robots to think, and then soon after being overthrown by the robot empire. The Earth United Army (EUA) was created to push back the enemies and retake the world from the robots. You play as Fae, a member of the EUA who was recently promoted to Commander of the 11th Core Outpost, and it is up to you to take back what was once yours.
The story mission at the beginning of the game gives you the rundown on controls while giving you the chills of an epic fight during the Starfall Project. It shows you all aspects of the game in one neat fight to the death, but it was an epic fight that blew my socks off.
Outpost: Infinity Siege is a fascinating concept that pushes many genres with a core structure of base building and exploration, with a top-down view for managing your Outpost almost like a real-time strategy game, and then pushed to first-person to take on the hordes face to face in reasonably sized maps although you can go outside the boarders it’s not suggested. Starting off you are given a base that you can slowly upgrade with artillery, armor, ammo stations, health stations, and many more exciting things to bring your station to life.
What would a base that sits in the ground and doesn’t move well, this one does. As you go out on expeditions, the base goes with you like a robot crab, finding materials while fighting off robots and finding secrets to unlock extra loot.
Be careful how much loot you take as when you decide to go back to base, the amount of loot you gain is the amount of time added to extraction. During extraction, the number of robot enemies that you need to fend off is part of the risk, but being able to set up turrets, arc traps, and barricades to slow down the attackers, while also getting out there yourself and refilling turrets with ammo and repairing what’s needed.
Speaking of defending as you travel through the maps the difficulty gets harder with more robots and different types from melee scorpions to explosive walkers that detonate at your base, causing massive damage to larger robots that take many bullets, from holding bulletproof shields to mechs that shoot at your defences from afar, to even robot hounds that are fast and nimble but weak.
This game only supports a mouse and keyboard, utilising the most common keys for movement, running, and gun use, which makes it seamless and easy to get your head around.
Outpost: Infinity Siege also has a co-op that allows your friends to fight with you on the recovery day, or if you want more of a challenge, play with your friends in the endless mode, fighting way after wave with no end in sight.
I found the graphics to be right up there with AAA titles with super realistic graphics with distant terrain rendering to a lower quality looking grainier to add performance to the game, also with in-depth settings to fine-tune your experience. The animation scenes looked smooth, with well-
textured robots and big explosions that made my eyes glow. Not to mention the lighting from the outpost, fog rolling in, obscuring my vision, and lighting storms with rain falling that felt so real.
Audio from scary robot hounds hiding in the fog, waiting for you to make noise to bring them in for the kill, fighting off robots with bullets pinging off shields, feeling the impact from every bullet fired, base construction, and just plain exploring with rain falling makes it feel natural and authentic. Even the sound of ships flying being able to feel the wind blow past, with very calming music when exploring naturally but with fight scenes, it gets amped up to the extreme making the adrenaline rush real.
Although the game is incredible it does lack in some areas, with NPC’s lip movement to audio not synced, some animations that don’t seem right, and occasional crashes causing frustration. Still, the dev team is in full swing and already addressing my issues with patches to come shortly, as this title is still in its early phase. For a game still in development, they have done a fantastic job so far. I can’t wait to see the finished product as I’ve loved every minute of playing, I know it’s gonna be a great hit.